Kheldar
No Club
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JANGLES THE CLOWN
lvl
22
2
7
JANGLES THE CLOWN

Power: 163

VILLAIN; DEFENSE; DOWNTOWN; INSIDE OUT; DOWNTOWN VILLAIN

Offense:
150
Defense:
90
Health:
2,814
Recovery:
0
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
90
Potency:
0.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Birthday Bash
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
20% chance to inflict Stun for 1 turn if target opponent is affected by a Harmful effect.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+10% chance to inflict Stun.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 135 damage to target opponent.
Deal up to 135 damage to target opponent. 20% chance to inflict Stun for 1 turn if target opponent is affected by a Harmful effect.
Deal up to 203 damage to target opponent. 20% chance to inflict Stun for 1 turn if target opponent is affected by a Harmful effect.
Deal up to 203 damage to target opponent. 30% chance to inflict Stun for 1 turn if target opponent is affected by a Harmful effect.
Deal up to 270 damage to target opponent. 30% chance to inflict Stun for 1 turn if target opponent is affected by a Harmful effect.
Birthday Party
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+1 number of balloons.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+50% damage dealt.
Requires Gear Tier 7
150
75
40
92,500
Level 4
Inflict additional effects if all balloons are the same color.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
125
80
210,000
50
Sends 2 of any combination of Red, Yellow or Blue Balloons toward target opponent and adjacent opponents.

Red Balloon: Deal up to 66 damage. Inflict Continuous Damage, dealing up to 38 damage over 2 turns.

Yellow Balloon: Deal up to 66 damage. Inflict Blind for 1 turns.

Blue Balloon: Deal up to 66 damage. Inflict Slow for 1 turns.

If consecutive balloons attempt to apply the same Harmful effect, the duration of that effect will be additive.
Sends 3 of any combination of Red, Yellow or Blue Balloons toward target opponent and adjacent opponents.

Red Balloon: Deal up to 66 damage. Inflict Continuous Damage, dealing up to 38 damage over 2 turns.

Yellow Balloon: Deal up to 66 damage. Inflict Blind for 1 turns.

Blue Balloon: Deal up to 66 damage. Inflict Slow for 1 turns.

If consecutive balloons attempt to apply the same Harmful effect, the duration of that effect will be additive.
Sends 3 of any combination of Red, Yellow or Blue Balloons toward target opponent and adjacent opponents.

Red Balloon: Deal up to 98 damage. Inflict Continuous Damage, dealing up to 45 damage over 2 turns.

Yellow Balloon: Deal up to 98 damage. Inflict Blind for 1 turns.

Blue Balloon: Deal up to 98 damage. Inflict Slow for 1 turns.

If consecutive balloons attempt to apply the same Harmful effect, the duration of that effect will be additive.
Sends 3 of any combination of Red, Yellow or Blue Balloons toward target opponent and adjacent opponents.

Red Balloon: Deal up to 98 damage. Inflict Continuous Damage, dealing up to 45 damage over 2 turns. If 3 Red Balloons successfully affect an opponent, inflict Vulnerable for 1 turns.

Yellow Balloon: Deal up to 98 damage. Inflict Blind for 1 turns. If 3 Yellow Balloons successfully affect an opponent, inflict Silence for 2 turns.

Blue Balloon: Deal up to 98 damage. Inflict Slow for 1 turns. If 3 Blue Balloons successfully affect an opponent, inflict Sleep for 1 turn.

If consecutive balloons attempt to apply the same Harmful effect, the duration of that effect will be additive.
Sends 3 of any combination of Red, Yellow or Blue Balloons toward target opponent and adjacent opponents.

Red Balloon: Deal up to 131 damage. Inflict Continuous Damage, dealing up to 45 damage over 2 turns. If 3 Red Balloons successfully affect an opponent, inflict Vulnerable for 1 turns.

Yellow Balloon: Deal up to 131 damage. Inflict Blind for 1 turns. If 3 Yellow Balloons successfully affect an opponent, inflict Silence for 2 turns.

Blue Balloon: Deal up to 131 damage. Inflict Slow for 1 turns. If 3 Blue Balloons successfully affect an opponent, inflict Sleep for 1 turn.

If consecutive balloons attempt to apply the same Harmful effect, the duration of that effect will be additive.
Ring the Bell
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Deal 10% bonus damage per Harmful effect on target opponent.
Requires Gear Tier 3
50
5,000
Level 3
+50% base damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
10% bonus Critical Strike chance per Downtown Villain teammate.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% base damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 356 damage to target opponent.

Gain Taunt for 1 turn. Gain Shield equal to 5% of this character's maximum Health. Shield amount is increased by 1% of this character's maximum Health per Downtown Villain teammate.
Deal up to 356 damage to target opponent. Deal 10% bonus damage per Harmful effect on target.

Gain Taunt for 1 turn. Gain Shield equal to 5% of this character's maximum Health. Shield amount is increased by 1% of this character's maximum Health per Downtown Villain teammate.
Deal up to 534 damage to target opponent. Deal 10% bonus damage per Harmful effect on target.

Gain Taunt for 1 turn. Gain Shield equal to 5% of this character's maximum Health. Shield amount is increased by 1% of this character's maximum Health per Downtown Villain teammate.
Deal up to 534 damage to target opponent. Deal 10% bonus damage per Harmful effect on target. 10% bonus Critical Strike chance per Downtown Villain teammate.

Gain Taunt for 1 turn. Gain Shield equal to 5% of this character's maximum Health. Shield amount is increased by 1% of this character's maximum Health per Downtown Villain teammate.
Deal up to 713 damage to target opponent. Deal 10% bonus damage per Harmful effect on target. 10% bonus Critical Strike chance per Downtown Villain teammate.

Gain Taunt for 1 turn. Gain Shield equal to 5% of this character's maximum Health. Shield amount is increased by 1% of this character's maximum Health per Downtown Villain teammate.
Holey Moley!
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+1 number of damage events.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
100
55
20
19,500
Level 4
Reduces Speed Meter by 10% with each hit.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
100
50
146,250
25
Deal up to 33 damage to target opponent 2 times.

15% chance to perform after a Basic Ability. Chance to perform after a Basic Ability is increased by 5% per Downtown Villain teammate.
Deal up to 33 damage to target opponent 3 times.

15% chance to perform after a Basic Ability. Chance to perform after a Basic Ability is increased by 5% per Downtown Villain teammate.
Deal up to 49 damage to target opponent 3 times.

15% chance to perform after a Basic Ability. Chance to perform after a Basic Ability is increased by 5% per Downtown Villain teammate.
Deal up to 49 damage to target opponent 3 times. Reduces Speed Meter by 10% with each hit.

15% chance to perform after a Basic Ability. Chance to perform after a Basic Ability is increased by 5% per Downtown Villain teammate.
Deal up to 66 damage to target opponent 3 times. Reduces Speed Meter by 10% with each hit.

15% chance to perform after a Basic Ability. Chance to perform after a Basic Ability is increased by 5% per Downtown Villain teammate.
Full Gear List
5
5
1,144,000
20
20
4
20
105
330
105
105
105
90
210
90
105
105
50
100
50
50
240
180
500
60
95
95
50
80
100
60
240
200
460
180
180
60
90
90
140
120
305
100
100
65
50
20
20
50
Gear Tier 3
1
1
Gear Tier 4
6,000
4
20
4
20
4
20
Gear Tier 5
8,000
15
30
15
15
Gear Tier 6
44,500
30
100
35
30
70
30
35
30
35
30
Gear Tier 7
110,000
60
200
70
50
60
140
100
60
70
50
60
70
50
60
Gear Tier 8
300,000
80
60
300
60
35
75
50
40
40
40
Gear Tier 9
278,000
80
60
100
120
100
260
40
20
90
90
60
20
45
20
20
45
Gear Tier 10
397,500
80
60
100
120
100
200
140
120
305
100
100
20
40
90
90
65
50
20
20
45
50
20
45